you would think that... but as soon as you build applications
against
the nvidia headers.. you see such a rational thought contradicts
reality.
Well that sucks. Sounds like a bug that should be fixed by Nvidia then.
> How do you make use of the Nvidia extensions with the Mesa
headers?
You dont.
if you really really really want to tie your binary to the existence
of nvidia hardware and libs.. you use nvidia's headers and libs at
compile time. And with livna's rpms you can do exactly that by setting
appropriate -L and -I to point to the nvidia libs and headers when you
are building/linking at compile time. This however is seldom
something a community contributor wants to do.
I don't know what kind of extensions are offered.
If some of them optimize for nvidia hardware then it
makes perfect sense to me.
I think at this point... your questions are best answered by
rebuilding sourcecode into binaries for yourself and watching the
truth unfold.
Heh, okay I give up on this.
--
Ivan Gyurdiev <ivg2(a)cornell.edu>
Cornell University