fre 2005-01-28 klockan 10:28 -0700 skrev Ivan Gyurdiev:
On Fri, 2005-01-28 at 18:26 +0100, Peter Backlund wrote:
> fre 2005-01-28 klockan 10:07 -0700 skrev Ivan Gyurdiev:
> > > - some sort of alternatives system or post-install scripts to
> > > find correct provider of libGL.so.1
> >
> > That should be libGL.so.
> >
> > Let me demonstrate. After today's X upgrades:
>
> [snip]
>
> [root@localhost ~]# rpm -qa \*nvidia\* \*Mesa\*
> kernel-module-nvidia-2.6.10-1.741_FC3-1.0.6629-0.lvn.6
> kernel-module-nvidia-2.6.9-1.724_FC3-1.0.6629-0.lvn.6
> xorg-x11-Mesa-libGLU-6.8.1-12.FC3.21
> xorg-x11-Mesa-libGL-6.8.1-12.FC3.21
> nvidia-glx-1.0.6629-0.lvn.6
> nvidia-glx-devel-1.0.6629-0.lvn.6
>
> Both nvidia-glx and Mesa are installed.
Try this:
glxinfo|grep version
Are the versions the same?
No:
[peter@localhost]~% glxinfo| grep version
server glx version string: 1.2
client glx version string: 1.3
OpenGL version string: 1.2 (1.5 Mesa 6.1)
glu version: 1.3
What problems would that create? I've played a number of OpenGL games,
such as Quake3 and Doom3, and never seen any glitches in them or in any
screensaver, and I always keep Mesa installed btw.
Could you provide a real-world example of code that does not build and
run the way you want it, so that I can test it?
/Peter