https://bugzilla.redhat.com/show_bug.cgi?id=2212099
Bug ID: 2212099 Summary: Blender subdivision is unusable Product: Fedora Version: 38 Hardware: x86_64 OS: Linux Status: NEW Component: blender Assignee: luya_tfz@thefinalzone.net Reporter: mwoehlke.floss@gmail.com QA Contact: extras-qa@fedoraproject.org CC: code@musicinmybrain.net, design-devel@lists.fedoraproject.org, epel-packagers-sig@lists.fedoraproject.org, kwizart@gmail.com, luya_tfz@thefinalzone.net, negativo17@gmail.com Target Milestone: --- Classification: Fedora
Description of problem: The subdivision modifier creates extremely broken meshes. Vertices appear to be placed randomly and probably some at infinity.
Version-Release number of selected component (if applicable): blender-3.5.1-3.fc38.x86_64
How reproducible: Always?
Steps to Reproduce: 1. Create a new, default document (or create any mesh). 2. Apply subdivision modifier.
Actual results: The mesh either disappears or produces something that is clearly utter garbage. (If faces are visible at all, they look like noise and are completely black.)
Expected results: Subdivision works as in 3.3 and 3.4.
Additional info: blender-1:3.4.1-16.fc38.x86_64 does not seem to be affected.
https://bugzilla.redhat.com/show_bug.cgi?id=2212099
Luya Tshimbalanga luya_tfz@thefinalzone.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Flags| |needinfo?(mwoehlke.floss@gm | |ail.com) Doc Type|--- |If docs needed, set a value
--- Comment #1 from Luya Tshimbalanga luya_tfz@thefinalzone.net --- Would you provide a screenshot to see the issue? I failed to reproduce the problem witht eh current version of Blender on AMD Ryzen 7 5825U.
https://bugzilla.redhat.com/show_bug.cgi?id=2212099
--- Comment #2 from Luya Tshimbalanga luya_tfz@thefinalzone.net --- Created attachment 1968849 --> https://bugzilla.redhat.com/attachment.cgi?id=1968849&action=edit Screenshot show how subvidision works
https://bugzilla.redhat.com/show_bug.cgi?id=2212099
Matthew Woehlke mwoehlke.floss@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |CLOSED Flags|needinfo?(mwoehlke.floss@gm | |ail.com) | Resolution|--- |WORKSFORME Last Closed| |2023-06-05 04:36:15
--- Comment #3 from Matthew Woehlke mwoehlke.floss@gmail.com --- That's... interesting. It seems to be behaving itself now.
I've rebooted, but it was doing it from a relatively fresh boot previously.
I'm going to chalk it up to either: - A *VERY* strange fluke. - The previous installation was corrupt, somehow. - Somehow caused by having run 3.3.fc36 previously followed by 3.5.fc38, and somehow fixed after running 3.4.fc38?
I'd been using a somewhat-old version of the fc36 package for some time (circa August 2022 at a guess). A few days ago, Blender wedged my machine (thank you Intel GPU drivers), which I used as an excuse to upgrade to fc38. I installed the latest fc36 version (while the older version was running, I think). I don't recall if I launched the latest fc36 version. I then did a distro-upgrade. After my first boot into fc38, it was broken. I subsequently downgraded to 3.4.fc38, which worked. After upgrading back to 3.5.1-3.fc38, it seems okay. I have no clue if something peculiar to that chain of actions caused it, or what.
As a professional software developer that's sometimes worked with 3D code, I'm confident what I saw was completely bogus and often non-finite vertex positions being generated, probably with invalid normals (i.e. values not in [-1, +1]) as well (explaining why, when I could see *anything*, it was solid black). What would cause *that specifically* (i.e. subdivision) to go haywire without Blender just plain crashing, I have not a clue. Very, very strange.
I guess I'll close this; if it happens again, I'll re-open with a screen shot. Meanwhile, this will be 'on file' in case anyone else runs into the same issue.
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