JFYI ... pygame 1.8 was accidentally released.
* pygame.mask for pixel perfect collision detection
* pygame.scrap for clipboard support
* new and improved sprite groups, including layers, automatically
selecting fastest update mode, and blend modes...
* blending support for filling and blitting surfaces
* saving surfaces as jpeg and png
* buffer access for Surface and Sound objects
* numpy support for pygame.surfarray and pygame.pixelarray
* PixelArray, which can be used instead of numpy - without the dependency.
* lots of stuff really... but those are some of the nice things.
ok sorry about the lack of info i'm new to this so anyway the name i'm going with
is "Sanitation" it will be a resident evil style tribute game. there will be three playable charaters and 3 paths to pick from in the beginning making a total of 9 differnt playthrus, the people you can play are "Duo" "Red" and i haven't thought of a name for the last one yet. "Duo" is a ex-marine who is also on a secert mission during the game, likes to use military type weapons and will start out with a standard Rifle and a knife. players also get bounses to certain types of weapons Duo gains bounses from long range weapons like rifles and sniper rifles, but get's negative when using up close melee weapons. "Red" is a bad A$$ chica, she grew up watching to many action movies, because of that she likes very flash and flamboyt types of weapons, she starts off with a Flamethrower and a standard handgun, gains bounses from flashy types of weapons like flamethrowers and gerandes. she is also the only member of the team to just be there to do her job. The last one i'll just
call "X" for now he is psyhotic, and was in a mental house after the lose of his wife and child. he is very intelligent and seems to know something about everything. He can also go psyhco and takes pleasure in slowly killing people and making them suffer. He starts out with a custom part of duel guns and a knife. he gains bounses when uses knifes and his duel guns. Now the weapon system i'm going to use will have 2 modes, a "Fixed auto aim" mode where viewing angles are fixed and you dont have to aim, and a "Free mode" where you can aim free hand and look around, there will be slightly differnt weapons in each mode. I am also going to "lock" the screen at 800x600 4:3 and 1024x600 16:9 wide screen also 16bit color the reason is this allows us to make many more opitmizions to the graphics and speed of the game rather then having lots of opitions to play with. the basic story of the game is your part of the "Sanitation" depart for the goverment and you go in and "Clean up
there messes" the mission is similar to the doom movie, you go into this base, you are to find survivors, clean out any hostels and get intel. the base is similar to the Resident evil movies "the hive" the opening scene which i like is the three people taking a ride down in the elevator as peoples names and stuff flash on the screen you also get flashs of the inside of the elevator, and you hear them talking about there job and how they clean up others messes for a living. and a little bit of info about this job. then it stops and the doors open and you pick who your playing then you step out and decide which path to take (differnt paths will be more or less diffucult depending on the person you choose)then they each go off down there path. now more on the weapon system, i'm going to use the weapon systems from Parasite Eve, Parasite Eve 2 and Resident Evil 4. In parasite eve (this is for "fixed mode") when you go to attack a "Dome" appears around you showing you your
current weapons "Range" a similar thing will be used during the "fixed" mode, I also enjoy the weapons where you can remove special ablities and stats from a weapon and put them on anorther. that will also be included in both modes. Now in parasite eve 2 you have to not only worry about the range of your weapon but the weight of it, that will affect how fast you can move, aim, shoot and reload that will also be in both modes. I also like the ablity to add on to weapons like new clips that incress the ammo, grende, knife and flamethrower attachments for others, and i love the ammow system, being able to load and use now only differnt weapons but the type of ammo in them affecting how they act. this will also be in both modes. Now RE:4 was the first to shops in the RE line of games, and the ablity to power up your weapons stats which i also like, i myself like to use the handguns so this adds great fun to beable to incress the power. I also want to add a "custom mode" which
will be accessed while in special rooms only. this mode allows you the player to "custom" your weapons, you can change the color, you can cut your barrels shorter or incress the length, you could atemptto modify the gun by "boring" the barrel bigger to load larger ammo and you will also beable to create custom ammo or power up your current ammo by packing them tighter with more powder and so forth. There will be lots of types of enemies, some genetically altered ones, some normal human ones. I was also thinking of adding the super soldiers "golems" from PE:2 to the game.
Hello everyone I'm JacobTheRogue, I am unsure if this is the correct place to send this email so do not be mad if it is not. But I use Fedora off and on due to the lack of games. Most games are ports or recreates of old games from what i have seen. I would like to open a new project to make a complete orignal open source 3d horror game for Fedora. I am uncertain how to go about this and am looking for programmers/devs to teach me how to do this and to help out on the project. I do have some ideas and settings but like i said I do not know how to code and only use fedora off and on. if anyone is interested and would like to help me feel free to send me a email.
Would this be a good place to discuss 3D worlds, tools, servers and
clients?? It would be a pretty huge environment to add to games for
Fedora. But, it really needs to be done in some fashion, IMHO.
We, as Linux users need the numbers to present to these communities, in
order to let our presence be known and to start getting some attention
to the needs of folks like us, who refuse to use closed source
I've been collecting different 3D schemes from all over the net. It
seems like everyone likes to have Linux represented for server sides, if
for no other reason to take advantage of being license-less. But the
client side goes to M$, more often than not, being closed source and for
sale. So, I need to learn to create and maintain rpms. I'd like to
voyage through the 3D landscape and find those that are willing to allow
us to distribute the open-source 3D projects. What say the group?? Ric
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
Linux user# 44256 Sign up at: http://counter.li.org/http://www.sourceforge.net/projects/oarhttp://www.wayward4now.net <---down4now too
On Tue, Mar 18, 2008 at 7:37 AM, Paul Wise <pabs(a)debian.org> wrote:
> > I'd like to add interested people to the project so they can commit
> > patches from their distros or that they have created. If you are
> > interested, please let me know what your sourceforge login is.
I want to propose to create a cross-distro game mailing list. I know
the idea has been floating around a few times, but nothing seems to be
happening. What I have in mind is a place to share interesting patches,
hot new games, critical holes, try and get ahold of elusive upstreams by
help of people who already have a package & thus contact and whatnot.
I would especially be interested in the opinions of non-Debian people if
they would have any interest in joining such a list. Feel free to
snowball the idea around your respective lists, as well.
As soon as I have some feedback, I would want to go ahead and create
a list. Obvious options for hosting are:
1) Debian servers (will find out if that is OK)
2) Private Domain
3) berlios.de et al
On a hunch, I would go for berlios as 1) might bias the list towards
Debian, which I do not want and while 2) is trivial, it is usually
better to use domains that are with large entities, not with single
people. I prefer berlios.de over sf.net as it reeks less of dying
dinosaur and over google code as google's list subscription processing
and their user support are a black hole.
Chromium BSU upstream recently gave me admin access to the chromium-bsu
sf.net project. Hi Mark :)
I'll be converting the upstream CVS to SVN and then committing the
Debian and Ubuntu patches there.
Brian Redfern is working on some free music to replace the non-free
music. His latest attempt is OK, but doesn't suit the game as much as
the originals. He is working on some new versions that are more like the
originals. The sounds are also non-free but we don't have any
replacements for those yet. In the Debian SVN, I've added a patch to
make the game also look in ~/.chromium-data/ so users can play the game
with custom music, sounds, graphics and fonts. This obviously also
allows the use of the non-free sound/music too.
I'd like to add interested people to the project so they can commit
patches from their distros or that they have created. If you are
interested, please let me know what your sourceforge login is.
I'm not joining the list because this will be a one-time request.
I would like to request that the original LinCity game be added as an
Why? Well, although the LinCity-NG game has nice graphics and
animation, it only runs good on a newer, high-end machine but on my
almost 7 year old 1 Ghz PIII machine *AND* my 3 year old laptop it is
impossible to play due to its extremely sluggish graphics. For those of
us who will not be upgrading computer hardware anytime within the next
half-of-a-decade or longer, this version of the game simply is not an
option. The original version of the game, LinCity, runs extremely
better and does not have this nasty problem.