I´m writing this email to introduce you a very interesting GPL 2D videogame programming language, called BennuGD (http://www.bennugd.org).
The strong point of Bennu is that, in very few lines, you can write a ping-pong, a pac-man, a "space invaders", a shooter, a platform game ... It consists of a sort of commands like "put_screen()" to draw a background, or "advance()" to move a certain picture on the screen in any direction,etc. Programming internally is based on concurrent processes, but for Bennu developer it doesn´t matter: he will use mostly a kind of wellknown structured programming style. There is no default editor or any visual environment: Bennu is composed of command line tools. In fact, Bennu consists of a compiler and an interpreter plus some static libraries. It is based on C and SDL. Other dependencies are SDL_mixer, Libpng and Zlib. It can also be extended by external libraries programmed in C; for instance, you can use a 3D library called Bennu3D, based on Irrlicht and Bullet, or a network library called Fsock, and so on.
The official website is (i´ve mentioned before) http://www.bennugd.org. There you can download Bennu and more related software and libraries, documentation (including a wiki), etc . Right now Bennu is on Release Candidate, I don´t know when the final version will get off , but I can say that today Bennu is already solid as a rock. If you try to install it, you will see that the installer for Linux is a simple shell script that copies to some specific folders (/usr/bin/bgd and /usr/lib/ bgd) the files needed for run (which are packed inside the shell script).The installer has also an uninstall option, which makes simply delete the files. Very easy. You can also see the source code as Sourceforge: http://sourceforge.net/projects/bennugd . There´s also a strong (spanish-speaking) community (of which I belong, but I'm not part of the development team) that can be found at http://forum.bennugd.org
I hope this information has been of your interest.
Thank you very much for your attention.
As a suggestion, it might be a good idea to package the STK add-on pack as
an RPM that can be installed. Maybe supertuxkart-0.6.2-1-addon.rpm? I don't
know about licenses, though.
PS I'm new, so please try not to confuse me.
We currently have a 3d chess game packaged as chess. I want to ask for
fedora hosted space for it sop that we can be upstream for some modernization
(with regard to ogre and gcc) changes. However it strikes me that the package
name probably shouldn't have been 'chess' as that is a generic name. Before
officially asking for fedora hosted space I wanted to see if there is
sentiment to making some name change for F13+ and fedora hosted. Possibilities
would be 3dchess (possibly still too generic), ogrechess (possibly misleading,
as people might think it had ogres for pieces), chess-ogre or ?
"chess" is a 3d chess game that is more or less a demo for the ogre library.
It's developer declared it finished a while back and things have since
moved on. (Particularly with ogre updates.)
I had to look at the package in order to make sure it would work with an
updated ois and found lots of cruft. So while it can be fixed to work as
poorly with ois 1.2 as it does with ois 1.0, it could really use some
more comprehensive attention.
My opinion is that either Fedora should become upstream (after double checking
with the original developer) for chess or it should drop it.
What I think needs to be done is update at least some of the meshes for
Currently during the build process some files have an ogre 1.4 version, but
aren't used. This should be changed so that just 1.6 versions remain.
The ogre references should all use the Ogre name space. (At least for the
Vector3 class this needs to be done to work with ois 1.2.)
The compiler warnings should be looked at to see if they are real problems
and fixed if necessary. (Even some unnecessary fixes that silence the warnings
may be desireable.)
It looks like it tries to use some fonts that were stripped out and fallback
to something else isn't happening.
A start up script that checks for 3d availablity should be part of the
I don't think there is currently a way to change the orge.cfg file (which
specifies some OpenGL configuration) once it has been set up. There may be
some way to access this again from inside chess, but with the fonts not
appearing to work, I can't tell what options are available.
What do other people think?
i made this review request
because linden labs dont publish a 64bit version of their viewer,
and because my box seems do be too weak for the 32bit version,
and because i believe that others might have the same problem...
1. they certainly cant review it without a download-able package...
2. it seems like they dont like tar balls with binaries
(they prefer a script that transforms the original sources and then builds the binary?)
is it easy to make a SRPM?
i could unpack the source packages again and then locate files that i patched manually and create patch-files for the patch(1)-tool... is that the right way?
did somebody do it already for secondlife?
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