Vavoom has already been packaged for a long time in Fedora and uses
autodownloader for enabling users to use the shareware data easily. I
have recently packaged a alternative Doom engine called Chocolate Doom
 which is a more conservative port that aims to be more compatible
with mods. I could package other Doom engines out there including
odamex, some of them unique. It doesn't make much sense to
duplicate the autodownloader related files. Debian has some guidelines
 What would be the best way to handle this?
I was hoping to be able to work on a forked version of chess and have it
replace chess in Fedora, but I haven't had time to learn enough about
ogre to do this, and chess is broken enough now that there is no point
in including it any more. So I am looking at retiring it in f16+.
The current status is that upstream is dead, but OK with a fork. The
meshes use an old enough format that they don't appear to work any
more with recent ogres. (Previously there had been warnings about
obsolete formats.) The api for ogre has changed enough that chess crashes
pretty much for everyone even though it builds.
I'd still like to see the ogrechess fork get done someday, but given how
broken chess is currently, I don't think it is a good idea to keep it
in the repository any more.
Unless someone speaks up, with some plan to make the current version work
in the near future, I'll start the retirement process in about a week.
Anyone looking at packaging Xonotic? Xonotic is a Nexuiz fork or really
the continuation of the original name under a name name
The game is now under a playable stage with many improvements
It bundles the Dark places engine and it is probably better to unbundle
it similar to what happened with OpenArena and ioquake but that might
require additional effort. I intend to take a look at this later but
if anyone wants to get involved, that would be great