For anyone looking for something to do, 0 A.D. seems to be something worth
It is similar to Age of Empires (which also makes it a bit like Empire
Earth, but it is a lot closer to Age of Empires).
It is still alpha, but getting it into Fedora might get them some more
testing and possibly contributors.
With one very small fix to get it to build with gcc 4.7 (which I reported
to upstream 0 A.D., though it's really an nvtt issue), I was able to
The game includes a few bundled libraries we don't have in Fedora
(at least nvtt and spidermonkey) and uses a more recent version of
enet than we have. Some of these may only be needed to develop for the
game and not to actually play it. I haven't looked to carefully at this.
I'll probably do some chipping away at some of the prerequisites, but
have other games to work on, so it won't happen very quickly.
Hi! I'm currently downloading the 3.54GB installer of Fedora. I'm a game
developer and used to be doing frameworks/games using DirectX9. Since, I do
have knowledge making games using OpenGL and doesn't want to spend a lot of
money on buying paid OS, I chose Fedora(after lots of research) to be my
development platform. It would be so kind of you to send me an offline
installer and a beginner's guide; I would appreciate it very much. I want
to master linux for game development. I'm currently doing a prototype of
the strategy game we designed(together with 2 artists). Bottom-line, I want
to master Fedora, install my needs(Drivers, IDE, OpenGL library, etc),
develop the game and release Linux and Windows versions. If some of my
words/phrases are somewhat offending or too demanding, I apologize for I'm
not that good in English.
*Marc Joel Jamero*
I see Arx Libertalis made a stable release (1.0). Given the
availability of the demo, I think packaging this is within (though as
usual for this kind of thing, on the edge) of what's acceptable for
Anyone interested in working on this? One "problem" is that upstream
provides Fedora packages, built on the opensuse build system. That in
itself is fine, but the packaging split is a bit weird to me, with a
metapackage and some other stuff. Of course those packages don't
support autodownloader and don't include some upsteam-provided scripts
to operate on the actual game data, so there is some possibility for
added value. You can see the upstream packages at
I believe all dependencies are already in place, except for one thing
(innoextract) required to unpack the GOG release of the commercial game
in the case that someone doesn't want to install wine to run the
installer. Everything needed for the code to build and run is already