>>>> "w" == wart <wart(a)kobold.org>
writes:
w> The first game, njam, has an in-game editor for users to create new
w> levels. The directory where user-levels are saved is
w> /usr/share/njam/levels.
If you really want to support something like this, (and I'd argue that
it isn't worth it) here are a couple of ideas:
Save in a known place in the user's home directory and set read
permission. Of course, to load a level, you need to know what user
made it.
Somehow pass the data to a small program that has the appropriate
privileges that does nothing but move the data into place.
w> The second game, hack (part of bsd-games), creates 'bones' files
w> when a character dies. These bones files are later loaded and
w> removed when other players start a game to create ghosts and
w> treasure piles.
Ugh; it is really not possible to determine the name of the bones file
early in the process? Is there some reason it can't just be some
random string?
- J<