Hi!
Thank you Hans, you did a really, really good job! All people here
should appreciate it!
I have one suggestion though. You've made a patch not to be asked by
openarena for cdkey. It could be combined with another patch. When
trying to connect to any server, in terminal could be read:
Resolving
authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
It's no use, because it even doesn't try to authorize the game then
(which is a correct behaviour). In extreme example this useless
resolving could slow down connecting to server.
I wouldn't label this fix as must-do though.
Anyway, thanks for fixes you've made once again!
11-01-08, Hans de Goede <j.w.r.degoede(a)hhs.nl> napisał(a):
Michał Bentkowski wrote:
> Hi!
>
> Following Hans's suggestion in bug [1], I decided to make openarena
> work using quake3 engine available in repo. Everything seemed to work
> good, I even built the package in rawhide (but it's been already
> untagged) when it turned out that multiplayer is unplayable
> .
> First of all, quake3's openarena doesn't look for servers on
>
dpmaster.deathmask.net master server (which is the right one for it)
> but the default one *even* if I explictly set sv_master1 parameter.
> But it's not a big problem at all. The much worse thing is that
> quake3's openarena just quits when I type known IP address of a
> server. It leaves following messages:
>
Good news, I've had some time to work on this and I've made several small
patches for the generic ioquake3 to make it play well together with openarena.
A build for devel is on its way here:
http://koji.fedoraproject.org/koji/taskinfo?taskID=342449
Grep the srpm there and rebuild for F-8, or download the pre build rpms for devel.
The correct command to start openarena is:
quake3 +set fs_homepath $HOME/.openarena +set fs_game baseoa +set cl_master
dpmaster.deathmask.net
Assuming that ~/.openarena has already been created and populated by the
current openarena launcher script.
Regards,
Hans
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Michał Bentkowski
mr.ecik(a)gmail.com