https://bugzilla.redhat.com/show_bug.cgi?id=1872980
--- Comment #24 from Miro Hrončok <mhroncok(a)redhat.com> ---
Thinking about it more, changing nullptrs to zero or back should not cause
segmentation faults. I'd say that there is a problem with GIL somewhere. But I
am not familiar with Blender codebase at all.
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