On 07/15/2013 03:37 PM, Lennart Poettering wrote:
But anyway, this is quite anecdotal.
I was not laughing when I was on site.
If you are working on some computer game, you can target 90 % of available audience. Or even if pulse audio will work for 99 % of user, then it is fine.
But these core parts should work for 100 % users. In all cases, which are in scenarios you can imagine. And in 90 % of scenarios you can not imagine. Or in scenarios, which are anecdotal for you.