It looks like OSL relies on exception capabilities that were provided in the Iex library that has been removed with OpenEXR/Imath 3.
This is beyond my ability to fix so unfortunately my efforts stop here for OSL. If no one jumps in I will rebuild OSL even though it currently doesn't link with Imath just so things are "less broken".
Thanks, Richard
On 2021-08-17 1:14 p.m., Richard Shaw wrote:
It looks like OSL relies on exception capabilities that were provided in the Iex library that has been removed with OpenEXR/Imath 3.
Upstream made recent changes in their main branch.
Bump to OpenEXR 3.1.0:
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/e3f4...
Bump to 1.12.3.0 for development version
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/4bfd...
Maybe creating a patch?
This is beyond my ability to fix so unfortunately my efforts stop here for OSL. If no one jumps in I will rebuild OSL even though it currently doesn't link with Imath just so things are "less broken".
Thanks, Richard
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On Tue, Aug 17, 2021 at 11:42 PM Luya Tshimbalanga luya@fedoraproject.org wrote:
On 2021-08-17 1:14 p.m., Richard Shaw wrote:
It looks like OSL relies on exception capabilities that were provided in the Iex library that has been removed with OpenEXR/Imath 3.
Upstream made recent changes in their main branch.
Bump to OpenEXR 3.1.0:
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/e3f4...
Bump to 1.12.3.0 for development version
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/4bfd...
Maybe creating a patch?
This seems to be the best candidate but I don't have time to work on it anymore for now:
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/68fb...
Thanks, Richard
On 2021-08-18 5:09 a.m., Richard Shaw wrote:
On Tue, Aug 17, 2021 at 11:42 PM Luya Tshimbalanga <luya@fedoraproject.org mailto:luya@fedoraproject.org> wrote:
On 2021-08-17 1:14 p.m., Richard Shaw wrote:
It looks like OSL relies on exception capabilities that were provided in the Iex library that has been removed with OpenEXR/Imath 3.
Upstream made recent changes in their main branch. Bump to OpenEXR 3.1.0: https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/e3f40d764e10a91ca1a9681002453ef85afadd1d <https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/e3f40d764e10a91ca1a9681002453ef85afadd1d> Bump to 1.12.3.0 for development version https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/4bfdefdba5cc9937ac353079c0fb78c0d09f8f6e <https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/4bfdefdba5cc9937ac353079c0fb78c0d09f8f6e> Maybe creating a patch?
This seems to be the best candidate but I don't have time to work on it anymore for now:
https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/68fb... https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/commit/68fbb9b5fef490ac39792f0319e071b7ce7cd7c8
Thanks, Richard
No problem. From the commit, it looks like upstream has a devel version. Building at this time of writing:
https://copr.fedorainfracloud.org/coprs/g/design-suite/blender-3d/build/2527...