Hi Victor,
I won't be able to run it until after work, but it compiles cleanly on
FC-5 i386. It fails to build on FC-4 x86_64 with the following error:
$ cc invaders.c -o invaders `imlib2-config --cflags` `imlib2-config
--libs` `allegro-config --libs` 2>&1 | tee build.log
/usr/lib64/liballeg-4.0.3.so: undefined reference to `_mangled_main_address'
collect2: ld returned 1 exit status
--Mike
Victor Skovorodnikov wrote:
Hi Mike,
Thank you for replying. Nope, I haven't went this far yet. My main objective right
now is to resolve the licensing issues and make sure that the game works the right way.
Plus, it also needs to be mutated into a C++ code and I need to find a way to attach
wxWidgets menus/preferences to it.
But, the core playable portion is working :-)
Thanks,
Victor.
Wart <wart(a)kobold.org> wrote: Hi Victor,
Have you started making a srpm for the game yet, or are you still
concentrating on the software itself?
--Mike
Victor Skovorodnikov wrote:
>Hi folks,
>
>I am, what could be considered as, in development of a game that I am planning to
submit to Fedora's "extras" section. I am really not much of a gamer so I am
not sure what the gamers' expectations of a good games are. This is a 2D shooter, and
probably games need lot's of explosions and most are preferred to have shooting in
them.
>
>I will very much appreciate if you would kindly, if you have time, try out my game
called "Maximum Destruction" and provide any feedback you may have on how to
improve it, while I am trying to resolve the images licensing issues.
>
> The game is on my site at:
>
>
http://www.victorsk.webhop.org
>
>Any suggestions on the game's content or on how to improve will be greatly
appreciated. Or, if you would like to participate in the development of this game or would
like me to participate in the development of other games, please let me know.
>
> Thank you very much,
> Victor.
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