Wart wrote:
FYI: I've updated prboom on FC4, FC5, and devel to the latest
upstream
2.4.1 release. In addition, I enabled opengl support in the binary.
>From the testing that I've done, the opengl support is at least as
stable as without.
If anyone wants to see the non-opengl version return then I'll try to
include both, but for now I'm inclined to ignore it.
Concedering that doom and thus prboom runs ok with software rendering on
any machine which will take a recent Fedora and that opengl is not
supported on all cards, I vote to compile it twice in %build both with
and without opengl, or can the current version fallback to _doom_
software rendering (not slow opengl software rendering, but the good old
isomorphic doom engine)
Regards,
Hans