Open the template game.
Resource->Add.
Select the VIEWDIR file.
Choose VIEW, and an unused view number.
Click Ok.
Click the new view.
Click Edit.
In the new window, Click File->Save to Game.
This can be worked around by extracting and re-importing an existing view.
I think the new empty view is corrupt by default.
Jon Ciesla wrote:
>
http://zanoni.jcomserv.net/extras/agistudio/agistudio-1.2.3-1.src.rpm
>
> Thanks. I agree about finding redistributable games. I don't think it
> should be a dealbreaker, but it'd be very very good.
>
>> Jon Ciesla wrote:
>>> Brilliant! I've got it packaged and am ready to submit NAGI for
>>> review.
>>> The only thing holding me up now is when I was testing, I ran into a
>>> problem where trying to save a view object to a game in AGIStudio will
>>> segfault. GDB complains about something at line 313 in view.cpp,
>>> which
>>> makes sense given that all other objects save just fine.
>>>
Can you give me some step by step reproduction instructions, I cannot
reproduce
this with the included template game.
Regards,
Hans
--
novus ordo absurdum