In both FC3T1 and Fc2, using Kernel 2.6.8.x I can not longer run Quake3, on the FC2 if I change to 2.6.7.x kernel I can run it with no problems. any ideas? Below is a list of the out I get when trying to run it.
thanks for any info you can offer.
BaVinic
Q3 1.11 linux-i386 Nov 24 1999 ----- FS_Startup ----- Current search path: /home/bavinic/.q3a/baseq3 ./baseq3/pak0.pk3 (3539 files) ./baseq3
---------------------- execing default.cfg execing q3config.cfg couldn't exec autoexec.cfg ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: bvx.org IP: 209.208.224.74 ----- R_Init ----- ...loading libGL.so: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 4/4/4 Color bits, 24 depth, 0 stencil display. Initializing OpenGL extensions ...GL_S3_s3tc not found ...GL_EXT_texture_env_add not found ...using GL_ARB_multitexture ...GL_EXT_compiled_vertex_array not found
GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce FX 5200/AGP/SSE/3DNOW! GL_VERSION: 1.2 (1.5.1 NVIDIA 61.11) GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_secondary_color GL_EXT_texture3D GL_EXT_texture_object GL_EXT_vertex_array GL_INGR_blend_func_separate GL_SUN_multi_draw_arrays GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: multiple glArrayElement texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled Initializing Shaders ...loading 'scripts/base.shader' ...loading 'scripts/base_button.shader' ...loading 'scripts/base_floor.shader' ...loading 'scripts/base_light.shader' ...loading 'scripts/base_object.shader' ...loading 'scripts/base_support.shader' ...loading 'scripts/base_trim.shader' ...loading 'scripts/base_wall.shader' ...loading 'scripts/common.shader' ...loading 'scripts/ctf.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/gothic_block.shader' ...loading 'scripts/gothic_floor.shader' ...loading 'scripts/gothic_light.shader' ...loading 'scripts/gothic_trim.shader' ...loading 'scripts/gothic_wall.shader' ...loading 'scripts/hell.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/models.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/shrine.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/test.shader' ----- finished R_Init -----
------- sound initialization ------- ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xf2d89000 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading dll file ui. Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. VM file ui compiled to 902626 bytes of code Received signal 11, exiting...
On Sun, Sep 05, 2004 at 12:59:54AM -0400, Jim Martin wrote:
In both FC3T1 and Fc2, using Kernel 2.6.8.x I can not longer run Quake3, on the FC2 if I change to 2.6.7.x kernel I can run it with no problems. any ideas? Below is a list of the out I get when trying to run it.
I had the same problem.
echo 1 > /proc/sys/vm/legacy_va_layout
Fixed it (and various other problems) for me.
On Mon, 2004-09-06 at 09:40, Richard Allen wrote:
On Sun, Sep 05, 2004 at 12:59:54AM -0400, Jim Martin wrote:
In both FC3T1 and Fc2, using Kernel 2.6.8.x I can not longer run Quake3, on the FC2 if I change to 2.6.7.x kernel I can run it with no problems. any ideas? Below is a list of the out I get when trying to run it.
I had the same problem.
echo 1 > /proc/sys/vm/legacy_va_layout
Fixed it (and various other problems) for me.
can you please be more specific about what it fixes? this ought to work always realistically, so if stuff breaks we need to know.
On Mon, Sep 06, 2004 at 09:45:09AM +0200, Arjan van de Ven wrote:
echo 1 > /proc/sys/vm/legacy_va_layout
Fixed it (and various other problems) for me.
can you please be more specific about what it fixes? this ought to work always realistically, so if stuff breaks we need to know.
I've noticed that software that does wineish stuff breaks without setarch -L (or legacy_va_layout). This includes mplayer using win32 dll codecs. It's entirely possible quake3 does some funny things to allow the same libraries to be used with Linux and Win32...
Arjan van de Ven wrote:
can you please be more specific about what it fixes? this ought to work always realistically, so if stuff breaks we need to know.
Sure. Neither Cedega (Transgaming's WineX) nor Crossover (Codeweavers) will run without legacy_va_layout set to 1. They will fail with an "Error=21" from the wineserver.
On Mon, Sep 06, 2004 at 10:32:28AM -0400, Ken Snider wrote:
Arjan van de Ven wrote:
can you please be more specific about what it fixes? this ought to work always realistically, so if stuff breaks we need to know.
Sure. Neither Cedega (Transgaming's WineX) nor Crossover (Codeweavers) will run without legacy_va_layout set to 1. They will fail with an "Error=21" from the wineserver.
ok both are wine based; the 548 kernel I'm building right now should have a workaround for wine in this case (but wine is kinda making an invalid assumption; it's just not clear how it SHOULD do the right thing and communicate it's requirement... but that's a different story).
On Mon, Sep 06, 2004 at 04:35:38PM +0200, Arjan van de Ven wrote:
Sure. Neither Cedega (Transgaming's WineX) nor Crossover (Codeweavers) will run without legacy_va_layout set to 1. They will fail with an "Error=21" from the wineserver.
ok both are wine based; the 548 kernel I'm building right now should have a workaround for wine in this case (but wine is kinda making an invalid assumption; it's just not clear how it SHOULD do the right thing and communicate it's requirement... but that's a different story).
Hiya
Wine and mplayer work perfectly with 549 even without legacy_va_layout=1!