kwhiskerz wrote:
I hope someone in the know answers your question. I would like to add some, on topic:
Having chosen OpenGL, should one choose:
- Texture from Pixmap, Shared Memory or Fallback?
- Nearest, Bilinear or Trilinear?
- Direct Rendering?
- VSync?
IMHO, if you don't know what these mean, what they do, or their impact, stick with the defaults. :)
-- Rex