kwhiskerz wrote:
I hope someone in the know answers your question. I would like to
add
some, on topic:
Having chosen OpenGL, should one choose:
1. Texture from Pixmap, Shared Memory or Fallback?
2. Nearest, Bilinear or Trilinear?
3. Direct Rendering?
4. VSync?
IMHO, if you don't know what these mean, what they do, or their impact,
stick with the defaults. :)
-- Rex