On Thu, 27 May 2021 14:04:28 +0100
Tethys wrote:
I'd also say that they've significantly heavier weight than
pulseaudio
was. Between then, pipewire and pipewire-pulse are consistently using
10% of my available CPU time between them, which is insane.
I just tried playing a youtube video while running top
and the max I saw pipewire hit was 1.7%, it was normally at 1.3%.
I didn't see pipewire-pulse at all (isn't that only needed if
you want a pulse compatibility layer running?)
I don't do any exotic audio usage, but the only difference
I've seen is that it no longer takes audio a second or two
to start working again if I pause a youtube video for a while
then come back later and start it up again. I used to always
miss a second or so with pulse.